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How to Play Checkers

Checkers, called draughts in Britain, is a game for two players on an 8×8 board. Each player starts with 12 pieces, all on the dark squares, and the pieces move diagonally. You capture by jumping over an enemy piece. You win by capturing all your opponent's pieces or by leaving them with no legal move. The rules on this page are standard American checkers / English draughts, which kawu uses.

Setup

Players number the dark squares from 1 to 32 to record games. Dark's pieces start on 1–12 and Light's on 21–32. Turn on "Show square numbers" in the game settings to see them.

The starting position (Dark at the bottom)

Moving

An ordinary piece (a man) moves one square diagonally forward to an empty dark square. Pieces never move onto the light squares, and men never move sideways or backwards.

From the starting position Dark has exactly seven possible moves, all from the front row.

Capturing

If an enemy piece is diagonally next to one of your pieces and the square directly behind it is empty, you can jump over it into that empty square. The piece you jumped is captured and taken off the board. Men only capture forwards.

Three rules make capturing the heart of the game:

  1. Captures are mandatory. If you can capture, you must. On kawu, only the pieces that can capture are selectable and the status bar says "You must capture".
  2. You may choose which capture. If several captures are available, you can pick any of them, even one that takes fewer pieces than another. (International draughts is different; see below.)
  3. Multi-jumps must be completed. If, after landing, the same piece can jump again, it must keep jumping in the same turn, possibly changing direction, until no more jumps are possible.
Dark jumps 10×19 over 15, then must continue: 19×26 or 19×28

Kings

When a man reaches the far row it is crowned and becomes a king. On a real board you crown it by stacking a captured piece on top; on kawu it gets a crown symbol.

Winning

You win when your opponent, on their turn:

Draws

A game is drawn when:

Notation

Moves are written with square numbers. 11-15 means a piece moved from 11 to 15, and 15x24 means a capture from 15 to 24. A multi-jump lists every landing square: 10x19x26.

Variants around the world

VariantBoardMain differences from American checkers
International draughts10×10, 20 pieces eachMen capture backwards; kings "fly" any distance; you must take the maximum number of pieces
Pool checkers (US)8×8Men capture backwards; flying kings; free choice of capture
Russian draughts8×8Men capture backwards; flying kings; a man crowned mid-jump keeps jumping as a king
Italian draughts8×8Men cannot capture kings; detailed rules about which capture to take
Turkish draughts8×8, 16 pieces eachPieces move straight (orthogonally), not diagonally

International draughts is the most likely next variant on kawu.

Not to be confused with Chinese checkers. Chinese checkers is a different game played on a star-shaped board with marbles. It is not related to draughts.

Frequently asked questions

Do you have to jump in checkers?

Yes. If any of your pieces can capture, you must make a capture instead of a normal move. If several captures are possible, you may choose any of them; you do not have to take the one that wins the most pieces.

Can a regular piece jump backwards?

No, not in American checkers. Ordinary pieces move and capture only forwards. Kings move and capture both forwards and backwards.

Can a king move more than one square?

No. In American checkers a king moves one square diagonally in any direction and captures by jumping one adjacent piece. Long-range "flying" kings belong to international draughts and some other variants.

If my piece is crowned during a multi-jump, can it keep jumping?

No. When a piece reaches the far row and becomes a king, the move ends immediately. It can use its new powers on the next turn.

Who goes first in checkers?

The darker pieces move first. On kawu you play Dark by default, and you can choose Light in the settings.

How does a game of checkers end in a draw?

When the same position appears for the third time with the same player to move, after 40 moves by each player without a capture or an ordinary piece moving, or when both players agree.

Last updated 2026-10-17

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