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Bowling Tips: Strikes, Spares and a Better Average

Strikes: hit the pocket

A ball straight into the middle of the head pin tends to leave pins standing, often a split. The strike ball comes in at an angle and hits the pocket: just to one side of the head pin, between the 1 and the 3 pin (for a right-hander).

On kawu, a good starting line for a right-hander:

If the ball keeps hitting the head pin full on, move the aim a little right. If it misses the pocket to the right and leaves the head pin, move it left. Change one thing at a time.

Spares: throw straight, cross the lane

Most points come from spares, not strikes: a bowler who makes every spare and never strikes scores about 190. For spares:

Speed

Faster balls hook less and carry more pins; slow balls hook more and lose energy. For strikes, a firm 70–85% works well; for spares, a fast straight ball is the most accurate.

Read the pin diagram

The small diagram next to the controls shows which pins are still standing. Before your second ball, look at where they are and choose your line: a pin on the far right means a ball across from the left.

Against the computer

The computer throws the pocket shot at a full rack and works out a straight line at any spare. On easy it misses its line a lot; on hard it's like a league bowler, so you'll need a game of 180 or better to beat it.

Frequently asked questions

Where should you aim for a strike?

At the pocket: between the head pin (1) and the 3 pin for a right-hander's hook, or the 1 and the 2 for a left-hander. A ball straight into the head pin often leaves a split.

How do you pick up a 10 pin?

Throw straight, from the left side of the approach, across the lane to the right corner. The cross-lane angle gives you the most room on the pin.

Last updated 2026-10-18

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