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How to play
- A knight moves in an L: two squares one way and one square sideways.
- Start on the marked square and visit every other square exactly once.
- If no unvisited square is reachable, the tour is stuck: undo and try another route.
- Warnsdorff's rule, moving to the square with the fewest onward moves, almost always works.
- Three board sizes and a daily start square.
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