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kawu

Puzzle games

Logic puzzles, word games and tile matching. Every logic puzzle here is generated by us and checked to have exactly one solution you can reach without guessing, with hints that show the next step rather than the answer. Most have a daily puzzle shared by everyone.

Sudoku

Classic 9×9 sudoku at three levels, with notes, error checking and a daily puzzle. Rules

Killer Sudoku

Sudoku with cage sums and few or no starting digits. Learn the 45 rule. Rules

Kakuro

A crossword with numbers: make every run add up to its clue with no repeated digit. Rules

Bridges (Hashi)

Join the numbered islands with single and double bridges that never cross. Rules

Word Guess

Find the five-letter word in six guesses. A daily word for everyone. Rules

Word Search

Find the hidden words in a grid of letters, in three sizes. Rules

Hangman

Guess the word a letter at a time, alone or with a friend picking the word. Rules

Nonogram

Fill the grid from the row and column clues to reveal a picture. 5×5 to 15×15. Rules

Sliding Puzzle (15 Puzzle)

The 15 puzzle in 3×3, 4×4 and 5×5: slide the tiles back into order. Rules

Huarong Dao (Sliding Blocks)

Huarong Dao, the Chinese sliding block puzzle: free Cao Cao in the fewest moves. Rules

Box Pusher

Push every crate onto a goal in 56 warehouse levels, each with its fewest pushes. Rules

Onet Connect

Connect matching tiles with a line of at most two turns before time runs out. Rules

Minesweeper

Minesweeper with a safe first click and a no-guess mode. Rules

Mahjong Solitaire

Match free tiles to clear the layout. Every deal can be finished. Rules

Binary Puzzle

Fill the grid with 0s and 1s: balanced rows and columns, never three alike, no two lines the same. Rules

Skyscrapers

Place towers of height 1 to N so each edge clue sees exactly that many. Rules

Futoshiki

A small Latin square with greater-than signs between the cells. Rules

Tents and Trees

Pitch one tent beside each tree so that no two tents touch and the counts work out. Rules

Light Up

Place lamps so every cell is lit, no lamp shines on another, and the numbered walls add up. Rules

Rectangles (Shikaku)

Cut the grid into rectangles so each holds one number equal to its area. Rules

Switch Off

Each press flips a light and its neighbours; turn them all off in the fewest presses. Rules

Tower of Hanoi

Move the tower disc by disc, never big on small, in the fewest moves. Rules

Peg Solitaire

Jump pegs over each other on the 33-hole board until one is left in the centre. Rules