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How to Play Kuromasu

Kuromasu ("black squares") is a Nikoli puzzle about lines of sight: every number is a lookout counting how far it can see before a black square blocks the view.

The rules

  1. Some squares hold a number. Blacken other squares.
  2. A number equals the count of squares its square can see in the four directions, itself included, stopping before a black square or the edge.
  3. Numbered squares are white. No two black squares share a side.
  4. All white squares connect into one area.

Playing on kawu

Next, read the Kuromasu solving tips.

Frequently asked questions

Does a number count its own square?

Yes. A number is the squares visible in the four directions plus itself, so the smallest possible number is 1 (all four neighbours black or off the board).

Can black squares touch diagonally?

Yes. Only sharing a side is forbidden; corners touching is fine.

Last updated 2026-10-20

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