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kawu

Alquerque

The medieval ancestor of draughts: twelve pieces each on a 5×5 web of lines, jumps compulsory.

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How to play

  1. A 5×5 grid of points joined by lines: rows, columns and the diagonals of alternate squares.
  2. Twelve pieces each fill every point but the centre. White moves first.
  3. Move along a line to an adjacent empty point, or jump an adjacent enemy to the empty point beyond, taking it.
  4. Capturing is compulsory, and a jump may continue as long as more jumps are available.
  5. Lose all your pieces or all your moves and you lose; forty moves without a capture is a draw.