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kawu

Fanorona

Madagascar's game of approach and withdrawal: capture whole lines by moving toward or away from them.

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How to play

  1. A 9×5 grid of points joined by rows, columns and the diagonals of alternate squares. Twenty-two pieces each; the centre starts empty. White moves first.
  2. Move along a line to an adjacent empty point.
  3. Approach: if the point beyond your destination holds an enemy, it and every enemy in a straight line behind it are captured. Withdrawal: moving directly away from an adjacent enemy captures that line too.
  4. Captures are compulsory. After one, the same piece may keep capturing: never to a point already visited this turn, never twice in the same direction.
  5. Take every enemy piece to win.