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How to play
- A 16×16 board; each player starts with nineteen pieces in a corner camp and must move them all into the opposite camp.
- A move is a step to any of the eight neighbouring empty squares, or a chain of jumps over adjacent pieces of either colour, landing on the empty square straight beyond each.
- Nothing is ever captured.
- The first player to fill the opposite camp wins; a full camp with at least one of your pieces in it also counts, so squatting cannot block you. After 200 turns each, the player with more pieces home wins.