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kawu

Halma

The original jumping race: nineteen pieces across a 16×16 board to the far camp.

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How to play

  1. A 16×16 board; each player starts with nineteen pieces in a corner camp and must move them all into the opposite camp.
  2. A move is a step to any of the eight neighbouring empty squares, or a chain of jumps over adjacent pieces of either colour, landing on the empty square straight beyond each.
  3. Nothing is ever captured.
  4. The first player to fill the opposite camp wins; a full camp with at least one of your pieces in it also counts, so squatting cannot block you. After 200 turns each, the player with more pieces home wins.