How to Play Mia
Mia (also called Meyer) is a dice game of nerve played in German and Danish pubs: the dice are secret, the announcements are public, and the truth comes out only when someone dares to look.
The rules
- Each player has six lives. The first player rolls two dice in secret.
- The roller announces a result. It must be at least as high as the standing announcement, and it need not be true.
- Ranking, low to high: 31, 32, 41, 42, 43, 51, 52, 53, 54, 61, 62, 63, 64, 65; then the doubles 11, 22, 33, 44, 55, 66; then Mia (a 2 and a 1), which beats everything.
- The other player may believe: they then roll in secret and must announce higher still. Or they challenge: the dice are revealed. If the announcement was false, the announcer loses a life; if it was true, the challenger loses one.
- A challenged Mia costs the loser two lives. Believing a Mia costs one life, since nothing can beat it.
- The player who lost a life starts the next round with a fresh announcement. Lose all six lives and you lose the game.
Playing on kawu
Roll, then tap the result you want to announce; your true roll is outlined. When the computer announces, choose Believe or Challenge. The hearts show lives. Hint suggests what the hard computer would do with your dice. There is no undo, because the dice are secret. Choose who rolls first in the options.
Next: Mia strategy.
Frequently asked questions
What if my roll is lower than the standing announcement?
You must still announce something higher, so you have to lie. Announce the smallest result that beats it and hope the other player believes you.
Why can't I believe a Mia and roll?
Nothing beats Mia, so there is nothing you could announce. Believing a Mia means conceding one life; challenging it risks two.
Last updated 2026-10-21