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kawu

Ship, Captain and Crew

Roll a 6, then a 5, then a 4 in three rolls; the other two dice are your cargo.

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How to play

  1. Five dice, three rolls a turn.
  2. You need a 6 (the ship), then a 5 (the captain), then a 4 (the crew), strictly in that order. Each is set aside as soon as it appears.
  3. Once all three are aboard, the other two dice are the cargo. Hold the total or reroll them with any rolls left.
  4. No ship, captain and crew after three rolls scores nothing.
  5. Highest cargo wins the round; best of five rounds wins the match.