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When to Knock in Gin Rummy

You may knock in gin rummy whenever your deadwood is 10 or less after discarding. Knocking can be the right play, but it isn't always. The question every turn is: will I score more by knocking now, or by waiting?

The case for knocking early

On kawu, the normal computer knocks early with any legal hand.

The case for waiting

The normal computer only knocks later in a hand when its deadwood is small (6 or less, then 3 or less near the end of the stock).

Read your opponent

What your opponent picks up and throws away is public:

The hard computer uses this information. Before knocking, it deals out dozens of possible opponent hands consistent with what it has seen and knocks only when the expected score is positive and the chance of being undercut is low.

Count layoffs

Before you knock, look at your melds from your opponent's side. An open-ended run like 5-6-7♦ invites the 4♦ and 8♦; a set of three invites the fourth card. If your opponent has picked up a card that fits your meld, assume they can lay it off.

A simple rule of thumb

Stage of the handKnock with
First 5–6 turnsAny legal knock (≤ 10)
Middle of the stock6 or less
Last third of the stock3 or less, or go for gin

Adjust for what your opponent has picked up, and for the score: when you need only a few points to reach 100, a safe small knock is worth more than a risky gin.

Frequently asked questions

Should I knock as soon as I can?

Early in a hand, usually yes: your opponent's hand is still weak, so an undercut is unlikely. Later in the hand, knock only with low deadwood.

Is it worth waiting for gin?

Gin is worth 25 extra points and can't be laid off against, but every turn you wait gives your opponent a chance to knock or improve. Wait only if you're close to gin and it's still early.

Last updated 2026-10-17

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