Skip to content
kawu

How to Play Gin Rummy

Gin rummy is a two-player card game played with a standard 52-card deck. You collect cards into melds (sets and runs) and try to get the value of your leftover cards, your deadwood, low enough to knock before your opponent does. Hands are quick; a match is played to 100 points.

Card values

CardsDeadwood value
Ace1
2–10Face value
Jack, Queen, King10

The ace is low only: A-2-3 is a run, but Q-K-A is not.

The deal

The first turn

The first turn works differently:

  1. The non-dealer may take the face-up card or pass.
  2. If they pass, the dealer may take it or pass.
  3. If both pass, the non-dealer draws the top card of the stock and play continues normally.

Whoever takes a card then discards one, and it's the other player's turn.

A normal turn

  1. Draw one card: the top of the stock or the top of the discard pile.
  2. Discard one card face up on the discard pile. You may not discard the card you just took from the discard pile.

You now hold 10 cards again.

Melds

Each card can belong to only one meld. Cards that aren't in a meld are deadwood.

Three melds and one Jack: 10 deadwood, enough to knock

On kawu, "Arrange by melds" sorts your hand into its best melds automatically and shows your deadwood total.

Knocking and gin

When your deadwood after discarding is 10 or less, you may knock: discard face down and lay out your hand. With 0 deadwood you have gin.

After you knock, your opponent lays out their hand too and may lay off deadwood cards onto your melds. For example, they can add the 10♦ to your 7-8-9♦, or the fourth 4 to your set of three 4s. Layoffs reduce their deadwood. There are no layoffs against gin.

Your run on the table…
…your opponent may lay off the 10♦ and the 6♦ on it

Scoring a hand

ResultPoints
Knocker has less deadwoodKnocker scores the difference
Undercut: defender has equal or less deadwoodDefender scores the difference + 25
GinKnocker scores the defender's deadwood + 25
Big gin (optional): all 11 cards melded, no discardDefender's deadwood + 31

Example: you knock with 6; your opponent lays off and is left with 21. You score 21 − 6 = 15.

Dead hand

If the stock is down to two cards and the player who just drew discards without knocking, the hand is dead: nobody scores and the same dealer deals again.

Winning the match

The first player to reach 100 points wins the match. Then the bonuses are added:

See gin rummy scoring for worked examples.

Common variants

Frequently asked questions

How many cards do you deal in gin rummy?

Ten each. The next card is turned face up to start the discard pile, and the rest form the stock.

Can you discard the card you just picked up?

No. A card taken from the discard pile can't be thrown back on the same turn. A card drawn from the stock can be discarded immediately.

Is Q-K-A a run in gin rummy?

No. The ace is always low: A-2-3 is a run, but Q-K-A is not.

What is an undercut?

If the player who knocks doesn't have less deadwood than the opponent (after layoffs), the opponent scores the difference plus a 25-point bonus.

Can you lay off cards against gin?

No. Layoffs are only allowed when the opponent knocks with some deadwood. Against gin, all your unmatched cards count.

What happens if the stock runs out?

When only two cards are left in the stock and the player who just drew discards without knocking, the hand is dead: nobody scores and the same dealer deals again.

Last updated 2026-10-17

Play Gin Rummy nowGin Rummy strategyGin Rummy scoringGin Rummy knocking