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How to play
- The board starts full, black and white stones alternating like a checkerboard.
- Black removes one of its stones from the centre or a corner; White removes one of its own next to the gap.
- After that every move is a jump: leap orthogonally over an adjacent enemy stone into the empty square beyond, capturing it.
- You may keep jumping in the same straight line in one move, but never turn.
- The player who cannot jump loses.